D&D creator promises to seek player feedback for upcoming “open” license update

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in great shape , Artist’s concept of the ensuing discussion between Wizards of the Coast and d and d Community on proposed OGL updates.

When Wizards of the Coast (WotC) rolled out proposed changes to its decades-old Open Gaming License (OGL), most average players and small creators heard about it through leaked copies of the version sent to large content creators. It was lying Now, WotC has promised that any upcoming changes will be made through a “more open and transparent” process that will start a “robust conversation” around any new proposals.

In a post on the D&D Beyond forums today, WotC executive producer Kyle Brink writes that “new proposed OGL documentation” will be shared publicly on or before Friday, January 20th. At that point, community members will have at least two weeks to provide feedback via a survey that will include specific questions and open-response areas.

WotC compared the new process to the process used for playtests of Unearthed Arcana documents, which are often used to solicit feedback on draft mechanics and gameplay ideas that have not been fully tested. Once the new OGL survey is out, Brink says WOTC will “compile, analyze, respond and present what we’ve heard from you.”

we’re sorry (that you noticed)

Brink clarified some types of fan-created content that the new OGL will not explicitly affect, including videos, contracted services (e.g., paid Dungeon Master services), and virtual tabletop content. Brink also reiterated WOTC’s recent promise that the new OGL won’t charge any royalties, won’t affect existing content licensed under OGL 1.0a, and won’t require you to license creative content back to WOTC. leaked version of OGL 1.1).

Brink’s post also offers WOTC’s most direct apology yet for the OGL fiasco that has caused many tabletop publishers to abandon WOTC in recent weeks.

“We’re sorry,” Brink writes. “We got it wrong. Our language and requirements in the OGL draft were disruptive to creators and not in support of our core goals of protecting and cultivating an inclusive game environment and limiting OGL to TTRPGs. Then we went silent. Complicated things by staying. Long. We hurt fans and creators, when more frequent and clear communication could have prevented so much of it.

Brink’s post and other WOTC communications refer to the leaked OGL 1.1 as a “draft” that was shared with major content creators “in order to consider their feedback before anything is finalized.” But some in the community have challenged that characterization, calling OGL 1.1 was delivered with attached contract that allegedly came with a signature deadline And Pre-negotiated preferential terms for certain funding sources,

“The magicians are going to try to say that what we’ve seen in OGL 1.1 is a draft they sent out for feedback. That’s a lie,” Chief d and d creator The Griffon’s Saddlebag said on Instagram last week. “WotC never asked for feedback or said it was a draft or any of those things. … The thing is, nobody signed off on it, so they’re holding back on it.” and are procrastinating.”

Wizards of the Coast has not responded to a request for comment from Ars Technica on the ongoing controversy surrounding the OGL changes.

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