New full match footage for Menon, Marisa, JP and DJ in Street Fighter 6 shows what the new characters can do











Despite Street Fighter 6’s full launch roster being known for months, there’s still quite a bit about the new characters that remains a mystery.





The grand finals event for Street Fighter League Pro-JP kicked off earlier today, and Capcom put together a special showcase featuring the first full enabled match footage for Manon, Marisa, JP, and DJ, as well as Blanca and Dhalsim. disclosed.









Although the finals are not yet available on YouTube, AlphaDog managed to capture the SF6 exhibitions and share them online.


We don’t know who’s in control for these matches, but they’re much better than previous showcases at showing off the new characters’ tools and combos and explaining how they work.


As for the matches, there are DJ vs. Dhalsim, Manon vs. Marisa, and JP vs. Blanca, so we get to see a nice spread of the latest revealed characters for SF6 except for E. Honda.


Starting with Manon vs. Marissa, the newcomers show how effective their long limbs are, especially the dancer’s kicks, and both look pretty intimidating with their drive rush approaches.


As previously mentioned, Manon has a unique mechanic that gains her level for landing throws, which grabs her command and potentially allows her to perform combos at a higher level.


Marissa’s big swing gives her a ton of corner carry, and it looks like she can continue to press the button after her diving attack. Plus, we get to see the non-critical art version of his level 3 Super Art.





JP fights with 1 hand which is usually held behind his back, similar to Oro, but he makes up for that with the extended reach offered by his cane and long range features that come out very fast.


It looks like JP saves his left arm to use his Psycho Power abilities, and we get a brief shot of his level 2 Super that summons multiple spirits to attack the enemy.


Blanka’s EX roll appears to be completely projectile invulnerable, and Punisher can combo into EX Up Ball on counter hits for extra damage.


His Level 2 is similar to Super Street Fighter 5’s V-Trigger 2 which lets him do more frequent aerial rolls, and the startup on the Blanka-chan trap looks so long that it would be difficult to use a knockdown outside of landing.









DJ has everything from his old kit except transforms into a much more slippery character with more combo opportunities than ever.


The pop star can now fake his fireballs, and the footage shows that the overdrive version is pretty quick, seeing as he smashes into Dhalsim’s face and throws him off his new swaying stance.


Dhalsim’s mobility via teleport and floating may be even better than SF5, but his long limbs can still be heavily punished.


We’ll be doing a more in-depth analysis of what we’re seeing in these new matches, so stay tuned to EventHubs for more Street Fighter 6 coverage.










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