The story of video game development is usually a story of compromise. Whether it is due to technical limitations, time constraints, budget or a mix of all three.
Sometimes, though, special games emerge from an environment where those limits are removed, and it seems like the Street Fighter 6 development team had to fight behind the scenes.
Game Informer recently released its Street Fighter 6 cover story online, which offers just a little detail to push back and reassure Capcom’s management that their vision for the game is worth it.
It basically boiled down to the core idea behind SF6 being to create something that would attract people to the genre in the first place.
“The concept I got from Nakayama-san was that we wanted to take it roughly back during the Street Fighter II era,” producer Kazuhiro Tsuchiya said via Game Informer. “We wanted to create another Street Fighter game that is not only for existing fans of the series, but for everyone and get the same feeling where all types of gamers are falling in love with Street Fighter fighting games. When that concept was brought up by Nakayama-san, it resonated very strongly with me. It’s a challenge, but it’s a challenge worth taking.”
Although he came on to take on the lead developer role after Street Fighter 5, his relatively less experienced team of director Takayuki Nakayama and producer Shuhei Matsumoto did not yet have the seniority or authority to make major executive decisions on their own.
Yoshinori Ono is no longer there to captain the ship, but apparently Tsuchiya stepped in, who has also been at Capcom for more than 30 years, to be the voice in his corner while the company faces a charge.
“It took us a while to explain to some people outside the team — the decision makers — why these new features are so important,” Nakayama said. “We’re trying to achieve a lot more than other fighting games, but we want Street Fighter 6 to be important and maybe an entrance for a lot of people to get themselves involved and excited about fighting games.” be the door.”
With their boots on the ground they’ll certainly want to do everything they can to avoid Street Fighter 5’s launch debacle, but it’s also easy to see why Capcom would be hesitant to give them everything they ask for.
Street Fighter X Tekken, Street Fighter 5 and Marvel vs. Capcom: Infinite all underperformed majorly as the company’s last 3 major fighting game releases for the company.
Hell, they recently revealed that SF5 was originally planned for 6 seasons of DLC content, before it was scaled back to 4 – and then greenlit for a 5th season after the success of Champion Edition. Got the flag.
Meanwhile, their other big properties like Resident Evil and Monster Hunter are making more money than ever before for Capcom to catch up with Street Fighter.
Luckily for everyone, though, it looks like we won’t really be hearing much about management interference with this particular project.
Tsuchiya said, “It is very rare to see games that are successful, where they are able to accomplish a team goal.” “There were always some kind of compromises or ideas that had to be scrapped due to budget, schedule, resource issues. It looks like we really didn’t have to make any compromises or compromises for this title.” Is kept.”
We’ve also seen the team take new steps with the franchise like giving players the ability to create custom avatars to walk and interact with in the all-new Battle Hub, as well as the biggest piece of single-player content Street Fighter has actually ever seen. Have seen the world tour of SF6.
Game Informer It looks like Capcom’s leadership is now fully behind their fighting game team, and the positive attention SF6 has garnered so far is probably helping to dispel any remaining doubts.
Whether or not Street Fighter 6 achieves its goal of revitalizing the series and potentially taking it to new heights remains to be seen.
But it’s nice to know that there’s a group of people building SF6 who really care about what Street Fighter stands for and why it’s important to do it right.